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	<title>matanuki</title>
	<link>http://matanuki.com</link>
	<description></description>
	<lastBuildDate>Thu, 01 Apr 2010 11:37:47 +0000</lastBuildDate>
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	<item>
		<title>Kites: Structure Complete</title>
		<description><![CDATA[
Finished assembling the sculpture on Tuesday with a coat of paint on the frame.  After designing some templates, I cut and stretched the fabric much more reliably, with less fraying and irregular overlap.  I still need to clean up the outer edges, but otherwise this part of the project is done.  Two [...]]]></description>
		<link>http://matanuki.com/2010/03/31/kites-structure-complete/</link>
			</item>
	<item>
		<title>Kites: Building the Surface</title>
		<description><![CDATA[
After several failed starts, I finally have the surface material planned out in an effective way.  Initially I intended to stretch the fabric over a wireframe that preserved the hard flat edges of my design, then treat it with a chemical stiffener.  But after failing to get anything resembling a hard edge using [...]]]></description>
		<link>http://matanuki.com/2010/03/25/kites-building-the-surface/</link>
			</item>
	<item>
		<title>3D Printing</title>
		<description><![CDATA[
The School of Visual Arts at NIU recently acquired a 3D printer, which creates basic prototypes of digital models.  There are a number of different technologies that achieve this; our machine uses a special powder that is applied one very thin layer at a time.  A printer head moves across the powder, dispensing a glue [...]]]></description>
		<link>http://matanuki.com/2010/03/17/3d-printing/</link>
			</item>
	<item>
		<title>Kites: Frame Complete</title>
		<description><![CDATA[
Just finished assembling the frame for the first time.  When upright it&#8217;s a little wobblier than I&#8217;d like, so I&#8217;m going see what I can do about reinforcing the armatures.  Two more pictures after the jump.

 

]]></description>
		<link>http://matanuki.com/2010/03/17/kites-frame-complete/</link>
			</item>
	<item>
		<title>Kites: Building The Frame</title>
		<description><![CDATA[This last week I&#8217;ve been working on the subframe that will support the surfaces of the sculpture.  I&#8217;m almost done, just need to bolt some of the pieces together and I&#8217;ll be ready to tackle the projection surface.


I decided to use 3/4 inch square dowel for the frame, as it is easy for a novice [...]]]></description>
		<link>http://matanuki.com/2010/03/15/kites-building-the-frame/</link>
			</item>
	<item>
		<title>Kites: Preliminary Design</title>
		<description><![CDATA[
Kites will be my final, senior project for my degree at Northern Illinois University.  The piece will be a large, geometric sculpture that receives a mapped projection.  By warping the video output of the projector, it is possible to create surreal visuals that both enhance and subvert the receiving surface, like this amazing [...]]]></description>
		<link>http://matanuki.com/2010/03/08/kites-preliminary-design/</link>
			</item>
	<item>
		<title>A Killer Opportunity</title>
		<description><![CDATA[I&#8217;m thrilled to say that I was just hired by Toy Studio, a video game studio based in Schaumberg, Illinois.  They specialize in social and casual gaming, with a current emphasis on Flash games for the Facebook community.  Their first venture is KillerToon, a quirky friend-fighter that went live last month.
 The game [...]]]></description>
		<link>http://matanuki.com/2010/02/22/a-killer-opportunity/</link>
			</item>
	<item>
		<title>Finite, Sleepy State Machines</title>
		<description><![CDATA[
I was asked to create a state machine for an assessment that has a few simple rules, basically creating a self-determined &#8220;creature&#8221; that had a few basic abilities.  Building on the initial ruleset, I decided to develop it into an automata simulation.
Check it out here.
The creatures have four attributes: thirst, hunger, fatigue, and boredom. [...]]]></description>
		<link>http://matanuki.com/2010/02/18/finite-thirsty-state-machines/</link>
			</item>
	<item>
		<title>Genesound</title>
		<description><![CDATA[
This is a compound final project for an Audio Art course and an Advanced Interactivity course in the Time Arts program at Northern Illinois University.  It explores the concept of evolving audio within a 3D interface, which also takes on a biological aesthetic, using the Unity3D development platform coupled with MAX/MSP/Jitter.  The intention [...]]]></description>
		<link>http://matanuki.com/2009/12/06/genesound/</link>
			</item>
	<item>
		<title>Tinyworld</title>
		<description><![CDATA[
This project is an experiment in 3D interface and behavior.  When you click on the planet, it will spawn a little mushroom.  As the plant grows, it will drop spores that grow more mushrooms.  Moving the mouse to the edges of the screen will spin the planet, causing the spores to land [...]]]></description>
		<link>http://matanuki.com/2009/11/15/tinyworld/</link>
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