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	<title>matanuki</title>
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	<link>http://matanuki.com</link>
	<description></description>
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			<item>
		<title>Kites: Structure Complete</title>
		<link>http://matanuki.com/2010/03/31/kites-structure-complete/</link>
		<comments>http://matanuki.com/2010/03/31/kites-structure-complete/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 18:23:02 +0000</pubDate>
		<dc:creator>Tyson</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[art406]]></category>
		<category><![CDATA[kites]]></category>
		<category><![CDATA[niu]]></category>

		<guid isPermaLink="false">http://matanuki.com/?p=401</guid>
		<description><![CDATA[
Finished assembling the sculpture on Tuesday with a coat of paint on the frame.  After designing some templates, I cut and stretched the fabric much more reliably, with less fraying and irregular overlap.  I still need to clean up the outer edges, but otherwise this part of the project is done.  Two [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://matanuki.com/wp-content/uploads/2010/03/ip_bottomfull.jpg"><img class="aligncenter" src="http://matanuki.com/wp-content/uploads/2010/03/ip_bottomfull.jpg" alt="" width="475" height="356" /></a></p>
<p>Finished assembling the sculpture on Tuesday with a coat of paint on the frame.  After designing some templates, I cut and stretched the fabric much more reliably, with less fraying and irregular overlap.  I still need to clean up the outer edges, but otherwise this part of the project is done.  Two more pictures after the jump.</p>
<p><span id="more-401"></span></p>
<p><a href="http://matanuki.com/wp-content/uploads/2010/03/ip_fullupright.jpg"><img class="aligncenter" src="http://matanuki.com/wp-content/uploads/2010/03/ip_fullupright.jpg" alt="" width="475" /></a></p>
<p><a href="http://matanuki.com/wp-content/uploads/2010/03/ip_singlebottom.jpg"><img class="aligncenter" src="http://matanuki.com/wp-content/uploads/2010/03/ip_singlebottom.jpg" alt="" width="475" /></a></p>
]]></content:encoded>
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		<item>
		<title>Kites: Building the Surface</title>
		<link>http://matanuki.com/2010/03/25/kites-building-the-surface/</link>
		<comments>http://matanuki.com/2010/03/25/kites-building-the-surface/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 00:38:02 +0000</pubDate>
		<dc:creator>Tyson</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[art406]]></category>
		<category><![CDATA[kites]]></category>
		<category><![CDATA[niu]]></category>

		<guid isPermaLink="false">http://matanuki.com/?p=377</guid>
		<description><![CDATA[
After several failed starts, I finally have the surface material planned out in an effective way.  Initially I intended to stretch the fabric over a wireframe that preserved the hard flat edges of my design, then treat it with a chemical stiffener.  But after failing to get anything resembling a hard edge using [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://matanuki.com/wp-content/uploads/2010/03/ip_surface.jpg"><img class="aligncenter" title="Fourth or Fifth Attempt." src="http://matanuki.com/wp-content/uploads/2010/03/ip_surface.jpg" alt="" width="473" height="630" /></a></p>
<p>After several failed starts, I finally have the surface material planned out in an effective way.  Initially I intended to stretch the fabric over a wireframe that preserved the hard flat edges of my design, then treat it with a chemical stiffener.  But after failing to get anything resembling a hard edge using tape and wire, I stumbled onto the pleasing natural curves that appear when the surface is stretched tightly.  Using staples, I was able to apply the surface in an unobtrusive, non-permanent way.</p>
<p><span id="more-377"></span></p>
<p>I tried out three fabrics as a potential surface material&#8211;Pellon JAS Interfacing, Pellon Easy-Knit Fusible, and a generic white chiffon.  The JAS Interfacing was cheap, thin, and responded well to the stiffening liquid, but shared more properties with paper than cloth and tore easily under stress.  The chiffon was durable, received light well, and had a very tight knit but at $8/yd was too expensive and difficult to work with.  I ended up going with the Easy-Knit Fusible, which is slightly off-white but has a very stretchy, strong weave that creates a tight projection surface without bankrupting me in the process.</p>
<p>To reinforce the surface and ensure it retained its form, I planned on chemically treating it with a fabric stiffener.  I conducted a spot test with commercial stiffener versus a mixture of Elmer&#8217;s glue and water (another method) on all three fabrics, and results were relatively positive for the commercial stiffener.  However, during the test I had applied it to saturation against a flat surface.  When I finally finished stretching the cloth over the wood frame, I tried to apply the liquid onto the freestanding cloth, with dripped and <a href="http://matanuki.com/wp-content/uploads/2010/03/ip_surfailcloseup.jpg" target="_self">streaked horribly</a>.  I ended up <a href="http://matanuki.com/wp-content/uploads/2010/03/ip_surfail.jpg" target="_self">peeling the ruined surface off</a> and trying AGAIN, this time without the stiffener.</p>
<p>After a series of poorly measured cuts and a bit of cursing, I was able to create a serviceable prototype for the final surface design.  I marked and removed the cloth from the form, and am now working up a cutting pattern that will ensure clean, identical pieces for each of the six arms of the sculpture.</p>
<p><a href="http://matanuki.com/wp-content/uploads/2010/03/ip_surfacefront.jpg"><img class="alignleft" src="http://matanuki.com/wp-content/uploads/2010/03/ip_surfacefront.jpg" alt="" width="227" height="302" /></a><a href="http://matanuki.com/wp-content/uploads/2010/03/ip_surfacecloseup.jpg"><img class="alignright" src="http://matanuki.com/wp-content/uploads/2010/03/ip_surfacecloseup.jpg" alt="" width="227" height="302" /></a></p>
<p><a href="http://matanuki.com/wp-content/uploads/2010/03/ip_surfacetop.jpg"><img class="alignleft" src="http://matanuki.com/wp-content/uploads/2010/03/ip_surfacetop.jpg" alt="" width="227" height="170" /></a><a href="http://matanuki.com/wp-content/uploads/2010/03/ip_surfacelayout.jpg"><img class="alignright" src="http://matanuki.com/wp-content/uploads/2010/03/ip_surfacelayout.jpg" alt="" width="227" height="170" /></a></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>3D Printing</title>
		<link>http://matanuki.com/2010/03/17/3d-printing/</link>
		<comments>http://matanuki.com/2010/03/17/3d-printing/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 02:14:54 +0000</pubDate>
		<dc:creator>Tyson</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[artd373]]></category>
		<category><![CDATA[niu]]></category>

		<guid isPermaLink="false">http://matanuki.com/?p=354</guid>
		<description><![CDATA[
The School of Visual Arts at NIU recently acquired a 3D printer, which creates basic prototypes of digital models.  There are a number of different technologies that achieve this; our machine uses a special powder that is applied one very thin layer at a time.  A printer head moves across the powder, dispensing a glue [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://matanuki.com/wp-content/uploads/2010/03/fig_close2.jpg"></a><a href="http://matanuki.com/wp-content/uploads/2010/03/fig_close1.jpg"><img class="aligncenter" title="Sweet." src="http://matanuki.com/wp-content/uploads/2010/03/fig_close1.jpg" alt="" width="473" height="630" /></a></p>
<p>The School of Visual Arts at NIU recently acquired a 3D printer, which creates basic prototypes of digital models.  There are a number of different technologies that achieve this; our machine uses a special powder that is applied one very thin layer at a time.  A printer head moves across the powder, dispensing a glue binder in a cross-section of the model.  This way, the 3D structure is gradually built out of slices of bound powder.</p>
<p><span id="more-354"></span></p>
<p>Last semester, I designed this figure for an animation course.  After posing it against a wall for support, we exported the model as an STL file and sent it to the printer.  About 4-5 hours later, the print was complete and ready for excavation.  I&#8217;m really happy with how this turned out, it&#8217;s a kick to see something that once existed only in a computer turned into a real, tangible form.</p>
<p><a href="http://matanuki.com/wp-content/uploads/2010/03/print_process1.jpg"><img class="alignleft" title="The printer in action!" src="http://matanuki.com/wp-content/uploads/2010/03/print_process1.jpg" alt="" width="227" height="170" /></a> <a href="http://matanuki.com/wp-content/uploads/2010/03/print_close.jpg"><img class="alignright" title="Closeup of a cross-section." src="http://matanuki.com/wp-content/uploads/2010/03/print_close.jpg" alt="" width="227" height="170" /></a><br />
<a href="http://matanuki.com/wp-content/uploads/2010/03/fig_reveal1.jpg"><img class="alignleft" src="http://matanuki.com/wp-content/uploads/2010/03/fig_reveal1.jpg" alt="" width="227" height="170" /></a><a href="http://matanuki.com/wp-content/uploads/2010/03/fig_reveal2.jpg"><img class="alignright" src="http://matanuki.com/wp-content/uploads/2010/03/fig_reveal2.jpg" alt="" width="227" height="170" /></a><br />
<a href="http://matanuki.com/wp-content/uploads/2010/03/fig_reveal3.jpg"><img class="alignleft" src="http://matanuki.com/wp-content/uploads/2010/03/fig_reveal3.jpg" alt="" width="227" height="170" /></a><a href="http://matanuki.com/wp-content/uploads/2010/03/fig_reveal4.jpg"><img class="alignright" src="http://matanuki.com/wp-content/uploads/2010/03/fig_reveal4.jpg" alt="" width="227" height="170" /></a><br />
<a href="http://matanuki.com/wp-content/uploads/2010/03/fig_macro3.jpg"><img class="alignleft" src="http://matanuki.com/wp-content/uploads/2010/03/fig_macro3.jpg" alt="" width="227" height="302" /></a><a href="http://matanuki.com/wp-content/uploads/2010/03/fig_macro4.jpg"><img class="alignright" src="http://matanuki.com/wp-content/uploads/2010/03/fig_macro4.jpg" alt="" width="227" height="302" /></a></p>
<p style="text-align: center;">
<p><a href="http://matanuki.com/wp-content/uploads/2010/03/fig_macro2.jpg"><img class="aligncenter" style="clear: both;" src="http://matanuki.com/wp-content/uploads/2010/03/fig_macro2.jpg" alt="" width="473" height="630" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kites: Frame Complete</title>
		<link>http://matanuki.com/2010/03/17/kites-frame-complete/</link>
		<comments>http://matanuki.com/2010/03/17/kites-frame-complete/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 15:41:24 +0000</pubDate>
		<dc:creator>Tyson</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[art406]]></category>
		<category><![CDATA[kites]]></category>
		<category><![CDATA[niu]]></category>

		<guid isPermaLink="false">http://matanuki.com/?p=343</guid>
		<description><![CDATA[
Just finished assembling the frame for the first time.  When upright it&#8217;s a little wobblier than I&#8217;d like, so I&#8217;m going see what I can do about reinforcing the armatures.  Two more pictures after the jump.

 

]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="It's pretty big." src="http://matanuki.com/wp-content/uploads/2010/03/ip_framecompletefar.jpg" alt="" width="475" height="361" /><br />
Just finished assembling the frame for the first time.  When upright it&#8217;s a little wobblier than I&#8217;d like, so I&#8217;m going see what I can do about reinforcing the armatures.  Two more pictures after the jump.</p>
<p><span id="more-343"></span></p>
<p><a href="http://matanuki.com/wp-content/uploads/2010/03/ip_framecompletemed.jpg"><img class="alignleft" src="http://matanuki.com/wp-content/uploads/2010/03/ip_framecompletemed.jpg" alt="" width="228" height="304" /></a> <a href="http://matanuki.com/wp-content/uploads/2010/03/ip_framecompletenear.jpg"><img class="alignright" src="http://matanuki.com/wp-content/uploads/2010/03/ip_framecompletenear.jpg" alt="" width="228" height="304" /></a></p>
<div style="clear: both;"></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Kites: Building The Frame</title>
		<link>http://matanuki.com/2010/03/15/kites-building-the-frame/</link>
		<comments>http://matanuki.com/2010/03/15/kites-building-the-frame/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 13:17:44 +0000</pubDate>
		<dc:creator>Tyson</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[art406]]></category>
		<category><![CDATA[kites]]></category>
		<category><![CDATA[niu]]></category>

		<guid isPermaLink="false">http://matanuki.com/?p=321</guid>
		<description><![CDATA[This last week I&#8217;ve been working on the subframe that will support the surfaces of the sculpture.  I&#8217;m almost done, just need to bolt some of the pieces together and I&#8217;ll be ready to tackle the projection surface.


I decided to use 3/4 inch square dowel for the frame, as it is easy for a novice [...]]]></description>
			<content:encoded><![CDATA[<p>This last week I&#8217;ve been working on the subframe that will support the surfaces of the sculpture.  I&#8217;m almost done, just need to bolt some of the pieces together and I&#8217;ll be ready to tackle the projection surface.</p>
<p style="text-align: center;"><img class="aligncenter" title="Snowflake!  This thing is going to be massive." src="http://matanuki.com/wp-content/uploads/2010/03/ip_flakewhole.jpg" alt="" width="475" height="356" /></p>
<p><span id="more-321"></span></p>
<p style="text-align: left;">I decided to use 3/4 inch square dowel for the frame, as it is easy for a novice to manipulate and provides rigidity without excessive weight.  After measuring and cutting the wood with a handsaw to ensure precision (my jigsaw sucks), I assembled the pieces with standard hardware and steel brackets, using a generic sealant to reinforce the joints.</p>
<p><a href="http://matanuki.com/wp-content/uploads/2010/03/ip_flakesolo.jpg"><img class="alignleft" style="margin-right: 20px;" title="It looks like some kind of ultra-crucifix without the surface covering." src="http://matanuki.com/wp-content/uploads/2010/03/ip_flakesolo.jpg" alt="" width="206" height="274" /></a> To join the sections together, I cut and drilled a 1/16 inch steel plate, and will bolt the support arms to it for the final assembly.  It all feels very medieval right now, like I&#8217;m building a catapult in my basement.</p>
<p>I haven&#8217;t weighed it all out yet, but I&#8217;m hoping the hardware won&#8217;t make the entire thing too heavy to hang.  On paper the measurements seemed banal, but at 60 inches across and over 30 inches deep, it&#8217;s going to be pretty stunning.  I still haven&#8217;t decided exactly how to execute the surface material, but hopefully I can meet with the professor of the fibers/papermaking department and see what she thinks.</p>
<p>Here are two more crappy images of the axle, <a href="http://matanuki.com/wp-content/uploads/2010/03/ip_axleclose.jpg" target="_blank">near</a> and <a href="http://matanuki.com/wp-content/uploads/2010/03/ip_axlewhole.jpg" target="_blank">far</a>.  Stay tuned.</p>
]]></content:encoded>
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		<item>
		<title>Kites: Preliminary Design</title>
		<link>http://matanuki.com/2010/03/08/kites-preliminary-design/</link>
		<comments>http://matanuki.com/2010/03/08/kites-preliminary-design/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 20:34:11 +0000</pubDate>
		<dc:creator>Tyson</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[art406]]></category>
		<category><![CDATA[kites]]></category>
		<category><![CDATA[niu]]></category>

		<guid isPermaLink="false">http://matanuki.com/?p=316</guid>
		<description><![CDATA[
Kites will be my final, senior project for my degree at Northern Illinois University.  The piece will be a large, geometric sculpture that receives a mapped projection.  By warping the video output of the projector, it is possible to create surreal visuals that both enhance and subvert the receiving surface, like this amazing [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="kites_visualization" src="http://matanuki.com/wp-content/uploads/2010/03/kites_viz.jpg" alt="" width="475" height="356" /><br />
Kites will be my final, senior project for my degree at Northern Illinois University.  The piece will be a large, geometric sculpture that receives a mapped projection.  By warping the video output of the projector, it is possible to create surreal visuals that both enhance and subvert the receiving surface, <a href="http://www.youtube.com/watch?v=BGXcfvWhdDQ">like this amazing work at the 2009 Branchage Film Festival</a>.  Inspired by the concept of cellular automata, the visualization will depict a simple cosmos and may involve an interactive element for viewers.</p>
<p><span id="more-316"></span></p>
<p>The sculpture design is based on a variation of kite design, using the traditional forms and angles to create a metaphor for the fragility and beauty of life.  The collective form is reminiscent of an ice crystal, again drawing parallels to unstable but elegant architecture.   This early mockup was used to illustrate the ultimate goal for the physical structure, as a star-shaped frame covered with semi-transparent material.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="445" height="364" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/a0JHKBGGdeQ&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;border=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="445" height="364" src="http://www.youtube.com/v/a0JHKBGGdeQ&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;border=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The target size is 60 inches in diameter, to be suspended in air.</p>
]]></content:encoded>
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		<item>
		<title>A Killer Opportunity</title>
		<link>http://matanuki.com/2010/02/22/a-killer-opportunity/</link>
		<comments>http://matanuki.com/2010/02/22/a-killer-opportunity/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 05:22:47 +0000</pubDate>
		<dc:creator>Tyson</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[toy studio]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://matanuki.com/?p=288</guid>
		<description><![CDATA[I&#8217;m thrilled to say that I was just hired by Toy Studio, a video game studio based in Schaumberg, Illinois.  They specialize in social and casual gaming, with a current emphasis on Flash games for the Facebook community.  Their first venture is KillerToon, a quirky friend-fighter that went live last month.
 The game [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m thrilled to say that I was just hired by <a href="http://toystudio.com/">Toy Studio</a>, a video game studio based in Schaumberg, Illinois.  They specialize in social and casual gaming, with a current emphasis on Flash games for the Facebook community.  Their first venture is <a href="http://apps.facebook.com/killertoon/">KillerToon</a>, a quirky friend-fighter that went live last month.</p>
<p style="color: #606060; text-align: center; margin: 0;"><a href="http://apps.facebook.com/killertoon/"><img class="aligncenter" src="http://matanuki.com/wp-content/uploads/2010/02/ktjob.jpg" alt="" /></a> <em>The game features amazing illustration work by Jason Zielinski.</em></p>
<p><em> </em></p>
<p>My focus will be working with other developers to continue creating new content and features for this game, ahead of other exciting releases.  Of course, I won&#8217;t be able to discuss what I&#8217;m working on in detail, but stay tuned for upcoming releases and updates on my other independent projects.</p>
<p>My eternal gratitude goes out to Colin Godsey, my friend and colleague who connected me with this amazing opportunity.  Thanks also to my new boss, Christian, for giving me this shot.</p>
]]></content:encoded>
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		<item>
		<title>Finite, Sleepy State Machines</title>
		<link>http://matanuki.com/2010/02/18/finite-thirsty-state-machines/</link>
		<comments>http://matanuki.com/2010/02/18/finite-thirsty-state-machines/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 02:05:10 +0000</pubDate>
		<dc:creator>Tyson</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[art490]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[niu]]></category>

		<guid isPermaLink="false">http://matanuki.com/?p=282</guid>
		<description><![CDATA[
I was asked to create a state machine for an assessment that has a few simple rules, basically creating a self-determined &#8220;creature&#8221; that had a few basic abilities.  Building on the initial ruleset, I decided to develop it into an automata simulation.
Check it out here.
The creatures have four attributes: thirst, hunger, fatigue, and boredom. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://matanuki.com/wp-content/uploads/2010/02/automata_small.gif" alt="" /></p>
<p>I was asked to create a state machine for an assessment that has a few simple rules, basically creating a self-determined &#8220;creature&#8221; that had a few basic abilities.  Building on the initial ruleset, I decided to develop it into an automata simulation.</p>
<p><a href="http://studio.matanuki.com/automata/">Check it out here</a>.</p>
<p>The creatures have four attributes: thirst, hunger, fatigue, and boredom.  They are capable of idling, walking, running, eating, drinking, sleeping, and with user interaction they can play.  Clicking with the mouse will cause nearby creatures to react.</p>
<p>Each state has a transition pre-state that occurs before it.  The color of the character will blend from a color representing his previous state to the color representing his new state.</p>
<p>- Initial values of the four attributes are generated randomly when the SWF is loaded.<br />
- If no state is queued, it will idle.  Idling causes its thirst, hunger, fatigue, and boredom to increase.<br />
- If it gets too bored, it will either run or walk (50% chance).<br />
- Walking increases all attributes except boredom, which decreases slightly.  If it gets too thirsty, hungry, or tired it will switch to that action.<br />
- Running increases all attributes except boredom, which decreases.  If it drops below 50% boredom or above 100% fatigue, it will eat or sleep (50% chance).<br />
- Playing causes all attributes to increase except boredom, which decreases significantly.  It will not stop playing until the user releases the mouse button.<br />
- Eating causes all attributes to decrease except thirst, which increases significantly.  It will drink after eating.<br />
- Drinking causes all attributes to decrease.  It will idle after drinking.<br />
- Sleeping causes fatigue and boredom to decrease, thirst and hunger increase.  It will idle after sleeping.</p>
<p>I had to disable the real-time stats for the web version, otherwise it gets too choppy.  But in a standalone player is runs nice and smooth.  If you want the source code just shoot me an email.</p>
]]></content:encoded>
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		<title>Genesound</title>
		<link>http://matanuki.com/2009/12/06/genesound/</link>
		<comments>http://matanuki.com/2009/12/06/genesound/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 22:22:09 +0000</pubDate>
		<dc:creator>Tyson</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[artd369]]></category>
		<category><![CDATA[artd410]]></category>
		<category><![CDATA[max/msp]]></category>
		<category><![CDATA[niu]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://matanuki.com/?p=209</guid>
		<description><![CDATA[
This is a compound final project for an Audio Art course and an Advanced Interactivity course in the Time Arts program at Northern Illinois University.  It explores the concept of evolving audio within a 3D interface, which also takes on a biological aesthetic, using the Unity3D development platform coupled with MAX/MSP/Jitter.  The intention [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://matanuki.com/wp-content/uploads/2009/12/genesound_01_full.jpg"><img src="http://matanuki.com/wp-content/uploads/2009/12/genesound_01.jpg" alt="" /></a></p>
<p>This is a compound final project for an Audio Art course and an Advanced Interactivity course in the Time Arts program at Northern Illinois University.  It explores the concept of evolving audio within a 3D interface, which also takes on a biological aesthetic, using the Unity3D development platform coupled with MAX/MSP/Jitter.  The intention was to create a space that acts as a semi-controllable environment populated with &#8220;beings&#8221; that each possess a unique tone and color.  The user acts a selector, allowing a sound to propagate and diversify.  It is a consideration of beautiful procedure; although the initial tone splits and collapses into new signals mathematically, the finished chords often possess an ethereal and pleasing sound.  In this basic simulation of a natural process, I mean to illustrate how a very simple premise can lead to a complex array of sounds and sensations, with each variation containing a distinct beauty.</p>
<p><img src="http://matanuki.com/wp-content/uploads/2009/12/genesound_02.jpg" alt="" /></p>
<p>The visual space is populated by floating spheres, each colored to represent a different frequency.  When the user click on one, it splits.  This is represented visually by a mitosis-like animation created in 3DS Max.  A preset algorithm determines the path of evolution, which is presented as varying frequency, modulation, and color.  The new frequencies and modulations are stored into a multidimensional array, which is parsed into slices (representing each stage of the evolution) and passed over TCP/IP to the MAX/MSP patch.  The sound algorithm is as follows:</p>
<ol>
<li>The initial tone F0 is randomly selected from a set range.  In the current design this range is between 60Hz and 330Hz.  An initial modulation frequency is set to 0Hz.</li>
<li>The tone is split into two frequencies, F1A and F1B.  The first is a random variation on F0, the second is the harmonic overtone of F1A.  The modulation frequency is randomly raised or lowered by 1Hz.</li>
<li>F1A and F1B are split into four tones, F2A-D.  These are random variations of the prior two tones and their harmonics.  The modulation frequency is varied again.</li>
<li>These four are split again into eight tones comprised of random variations and harmonics, F3A-H.  The modulation frequency is varied again.</li>
<li>The first variation and harmonic are averaged with the following four, collapsing into six tones F4A-F.  The modulation frequency is varied again.</li>
<li>These six tones are averaged together again, created three final tones F5A-C.  The final modulation frequency is varied once again.</li>
</ol>
<p><a href="http://matanuki.com/wp-content/uploads/2009/12/soundtree_actual_full.jpg"><img src="http://matanuki.com/wp-content/uploads/2009/12/soundtree_actual.jpg" alt="" /></a></p>
<p>I originally intended to split the frequency into six distinct trails (to mirror the visual animation), but simulations of this arrangement seemed to lose definition at their peak, which would have involved 108 combined signals.  Perhaps a future implementation of this project will attempt this level of complexity.</p>
<p><img src="http://matanuki.com/wp-content/uploads/2009/12/soundtree_planned.jpg" alt="" /></p>
<p>The simulation compiles the frequencies and modulations into a multidimensional array within Unity: six generations of sound, eight channels per generation, with a frequency and modulation frequency for each channel.  On every frame, the current generation of sounds is serialized into a string which is sent over TCP/IP to a designated port.  MAX/MSP, receiving on this port, routes the string and unpacks it into a tree of frequencies and modulations, which are turned into tones and fed into the DAC.  A gain slider allows for performance tweaking, as the signal usually contains heavy distortion at 100% volume.</p>
<p><a href="http://matanuki.com/wp-content/uploads/2009/12/genesound_max_full.jpg"><img src="http://matanuki.com/wp-content/uploads/2009/12/genesound_max.jpg" alt="" /></a></p>
<p>Unity communicates with MAX/MSP using a custom implementation of the <a href="http://disis.music.vt.edu/main/portfolio.html">Mu Max-Unity Interoperability Toolkit</a> developed by the DISIS Interactive Sound &#038; Intermedia Studio at the Virginia Tech Department of Music.  The system uses a set of C# scripts within Unity to broadcast on a local port.  MAX/MSP sends and receives packets using Tom Igoe&#8217;s <a href="http://www.akustische-kunst.org/maxmsp/">netsend/netreceive plug-in</a>.  Unfortunately, the bulk of my project was written in Javascript, causing errors due to the C# scripts compiling ahead of the JS files.  I ended up re-writing several of the C# files in order to make the project work.  This was preferable to the only existing workaround, which involved placing Javascript files into a Standard Assets folder that Unity compiles ahead of the base directory.  While this will allow a JS=>C# channel, it breaks any existing C#=>JS relationships.  In my project, a C# plug-in that allows easy conversion to/from HSB Color would be interrupted by this workaround.</p>
<p><img src="http://matanuki.com/wp-content/uploads/2009/12/genesound_03.jpg" alt="" /></p>
<p>The project is available for download below, but you will need <a href="http://cycling74.com/products/">Max 5</a> installed.  If you feel particularly adventurous, you can try the software on a trial basis free for 30 days.  In order to work this simulation, perform the following steps:</p>
<ol>
<li>Open the Unity binary (Windows or OSX).</li>
<li>Open the Max patch (genesound.matpat)</li>
<li>Click <strong>connect localhost</strong> in the patch, adjust the gain bar, and turn on the DAC.</li>
<li>In the Unity simulation, click on a sphere to begin!</li>
</ol>
<p><a href="http://studio.matanuki.com/genesound/Steele_369410_FINAL.zip"><strong>Download Project</strong></a></p>
<p>Notes:<br />
- Optimal gain seems to be no more than 55-60%<br />
- The simulation may not work in Windows without downloading the Win version of netsend~</p>
<p><img src="http://matanuki.com/wp-content/uploads/2009/12/genesound_04.jpg" alt="" /></p>
<p>A video of the thing in action coming soon.</p>
]]></content:encoded>
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		<title>Tinyworld</title>
		<link>http://matanuki.com/2009/11/15/tinyworld/</link>
		<comments>http://matanuki.com/2009/11/15/tinyworld/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 18:38:55 +0000</pubDate>
		<dc:creator>Tyson</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[artd410]]></category>
		<category><![CDATA[arts368]]></category>
		<category><![CDATA[niu]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://matanuki.com/?p=158</guid>
		<description><![CDATA[
This project is an experiment in 3D interface and behavior.  When you click on the planet, it will spawn a little mushroom.  As the plant grows, it will drop spores that grow more mushrooms.  Moving the mouse to the edges of the screen will spin the planet, causing the spores to land [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://studio.matanuki.com/tinyworld/"><img src="http://matanuki.com/wp-content/uploads/2009/11/thumb_410proj2.jpg" alt="" /></a></p>
<p>This project is an experiment in 3D interface and behavior.  When you click on the planet, it will spawn a little mushroom.  As the plant grows, it will drop spores that grow more mushrooms.  Moving the mouse to the edges of the screen will spin the planet, causing the spores to land on other parts of the sphere or fly out into space.  So you&#8217;re sort of in control, but not in control.</p>
<p>Click on the image to view.  This piece requires the Unity Web Player, I promise it won&#8217;t make spiders and ninjas flow out of your monitor if you install it.</p>
<p>All of the textures used in this project were sourced from original scans of handmade paper.  I enrolled in a papermaking course last year and in addition to learning how to turn plants into writable surfaces, I walked away with a huge catalog of organic and exotic textures.  I love the depth and variation they can add to a digital work.</p>
<p>My classmates told me this project reminded them of a Super Mario game.  Guess I was channeling Miyamoto when I put the visuals together.</p>
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