Category: Projects


A Tiny Machine

November 5th, 2009 — 10:38pm

Watch this one with headphones for the full effect.

This is a two-part project for an Audio Art course in the Time Arts program at Northern Illinois University. The soundtrack is a musique concrète piece with a focus on Foley sound — except for the samples of spoken word and explosions, everything was originally recorded and mixed. The second part of the assignment was to create a synesthesia visual element that drew on the timbre and quality of the sound.

This project is a meditation on nuclear energy. Almost a century since the discovery of atomic power, we have not yet succumbed to the threat of man-made apocalypse, nor has the futurist dream of a uranium-powered utopia come true. While it is a nearly infinite source of both energy and destruction, the mechanics of the subatomic world are still not fully understood. To me, it is fascinating to wonder what brief, inexplicable sight occurs at the moment of fission. Beneath the implosion plates, within a perfect sphere of enriched plutonium, the heavy atoms are compressed. They pack tighter and tighter, until the bonds that hold the world together cannot hold — an atom shatters. Within the dense core the particles collide with the nuclei of other atoms, collapsing the sphere unto itself and setting off a chain reaction that releases the power of the sun.

The audio elements used in this piece are meant to invoke an emotional response, as well as carry a vague narrative of experiencing a bomb detonation. The visuals parallel this intent. It could be thought of as a waking dream, starting with visuals and sounds that are ambiguous, even beautiful at times, before abruptly falling into a nightmare. I am not a musician, but decided to use actual musical instruments (viola, guitar, drums, cymbals) in order to convey emotion more effectively than with sound effects alone. My lack of training, in this context, helped me treat the instruments abstractly. I focused on matching the timbre of each sound to a stage of the surreal experience, and in turn use a visual that resonated emotionally.

This is a reflection on fear and awe that I can only imagine. My generation mocks the use of a color-coded scale to indicate terrorist threats; my mother and father were shown a cartoon of a turtle who tells them that everything they know and love might be destroyed at any moment, and their best plan to survive is to hide under their desks with their hands over their heads.

When I searched through the archives of government films about nuclear weapons and radiation, every one contained at least a few sequences of beautifully rendered animation. These cartoons varied in style and message, but all had one element in common: horror. Sometimes it was the intent of the animator to shock the audience, but most of them are clearly meant to be informational or even reassuring. Imagining my parents watching these films, glancing out the window to see if the “Red Menace” was about to strike, I’m not sure how their reactions could have been anything but screaming and ducking under the nearest piece of furniture.

With hindsight, the fear of nuclear annihilation seems surreal, even quaint — like a monster evaporating when the closet light comes on. While that doesn’t mean the threat was non-existent, I believe it can give us perspective about those times of hysterical, paralyzing fear. If nothing else, there will always be an animator willing to visualize your horror in technicolor.

Some fun, trivial information:
- The sound of the building collapsing is a recording of ice being knocked off the side of my freezer.
- The entire soundtrack to the fission sequence was sampled from four arbitrary notes in a recording of my roommate practicing her viola, pitch-shifted up and down perfect fourths to simulate chords and doubled up against a convoluted version to make them sound more orchestral.
- The scurrying noise near the end of the video is a recording of a moth trapped inside a plastic bag with a microphone.

Video sourced from:
‘Medical Aspects of Nuclear Radiation,’ USAF Special Weapons Project (1950)
‘Duck and Cover,’ Federal Civil Defense Administration (1951)
‘Stay Safe, Stay Strong: The Facts About Nuclear Weapons,’ USAF (1960)
‘Radiological Defense,’ U.S. Office of Civil Defense (1961)

Sources courtesy of the Prelinger Archives.

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Crabot!

October 1st, 2009 — 6:36pm

My first 3D animation since high school! Very exciting.

Created with 3dsmax, sound coming soon.

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Helices

September 18th, 2009 — 12:33am

I’ve been doing some work with Processing, which is a Java-based development platform for artists interested in creating interactive works. This project draws a self-perpetuating helix wherever you click and drag.

Click on the image above to see it.
A Java browser plug-in is required to view this work.

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Pointy Things

September 15th, 2009 — 12:07am

My first 3D project of the semester. I was going for kind of an ambiguous biological theme, like something that could be the size of a sea urchin or only visible under a microscope. We’ll never know.

Click for big version.

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ResTech Connections 2009

August 5th, 2009 — 2:01pm

connections

The CDs are back from the printer, and the web version is up! The Connections CD is a technical walkthrough for new students at Northern Illinois University. The annual project started a few years before I came to work for ResTech, and in the five versions since I took over, it’s changed a lot (I used to suck at Photoshop).

The screen demos and interface were authored with Adobe Captivate. For the actual CDs, I wrote PC and Mac specific launchers in ActionScript and burned them to a dual-partition format. Hopefully whoever takes over for me next year likes working on this project as much as I did.

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Bellero Revisited

May 6th, 2009 — 9:55am

I looked up one of my old 3d projects from an independent study from 2003 and decided to touch it up. This was a prototype for a standalone DVD copier/media player, where an original and blank would be inserted in the trays and it would create a duplicate. A product similar to this was released about a year later, and now it’s all pretty laughably obsolete.

Continue reading »

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Solar Arch

May 4th, 2009 — 10:51am

After reading about the Vertical Farm Project, I became interested in trying to design a building with some type of environmental benefit for my final ARTD490 project. I came up with a scalable tunnel/road-covering for rural roads, powered by solar cells, and intended to provide several benefits:

  • Off-grid highway lighting for remote/rural areas, increasing wildlife visibility
  • Supplemental electricity for connected areas
  • Insulation, reducing icing in winter and cooling roadway during summer

The arch design is essentially in compliance with AASHTO Standards for US interstate bridges and passageways, with a clearance over 18 feet and an inside width of 40 feet. Each section is 10 feet long.

Variations on the design include a longer version with lined troughs on each side so topsoil can be packed into the outer supports, increasing its insulation properties and reducing its visibility in naturally pristine areas. Another variation envisions each section connected to another by mag-lev rails, allowing solar energy to be expended deploying a flexible, weatherproof “curtain” between arches in the case of severe storms or emergencies.

With the exception of the solar cells, construction materials are low cost but durable enough for prolonged service. More concept renders below:

Front/Side Perspective View
Additional “Night” View
Draft of Daylight Composite

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First Show!

April 17th, 2009 — 11:57pm

Interreaction Show Flyer

On April 16th, Northern Illinois University hosted an art exhibit called “Interreaction” in the Holmes Student Center Glass Gallery. The show was planned, organized, promoted, and featured work by undergraduate Time Arts students. The focus was interactive, installation-based work that balanced technology with artistic intent. We enjoyed high attendance and an overall positive response.

My piece, “Reflex,” was an interactive sculpture constructed out of nylon string, tape, and pellon fabric. The fabric is threaded through and suspended by a web of strings attached to the ceiling and floor. Each length of string was constructed in a fractal-like pattern: a length of 10-12 feet has offshoots at set distances, each of these 6-8 feet in length. Off of these branches are additional lengths of string, branching into 2 foot end segments.

Behind the structure is a computer, DLP projector, and a concealed webcam. A Flash/ActionScript application is projected onto the fabric and fed video data by the webcam. The Flash app populates a black screen with small, circular objects that drift around aimlessly. Every 50ms, the current frame of video is captured as bitmap data and applied as a difference filter to bitmap data of the previous frame, creating a two-color image map of motion in front of the camera. On each frame, the application iterates through the floating objects, and checks what color the image map is at this location. If motion is being recorded at the location of an object, it is sent flying away. When viewers walk past the installation, the objects ripple. If a viewer waves their hand around in front of it, the objects scatter and move away.

The result is an initially subtle level of interaction; many people would walk almost completely past the installation, then suddenly stop and do a double-take, wondering if the motion of the objects on the screen was tied to their movement or mere coincidence. This reaction contrasted sharply with the response later in the night, when the secret was out and viewers gathered to test the limits of the interaction.

If you have a webcam, you can view the Flash component of the project here. If you do not want the project to access your webcam when prompted, simply navigate away from the page. Clicking “Deny” may cause the plug-in to crash.

The installation shortly after it was set up:

Impromptu beard-off:

Photos courtesy of Adam Kohlhaas.

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Pattern Study

March 22nd, 2009 — 5:30pm

490_02_sized

Here’s a pattern study, working from an original design.  This is my first render that makes use of the MentalRay rendering engine and its extended material library.

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3D Text

March 17th, 2009 — 11:50am

It’s been a long time since I worked with 3D, and my early attempts were always marked by an amateurish aesthetic and lack of design consideration. For my first independent study project, I focused on created a high-resolution, visually rich typographic piece.

Created in 3dsmax, polished in Photoshop.

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