Bellero Revisited

May 6th, 2009 — 9:55am

I looked up one of my old 3d projects from an independent study from 2003 and decided to touch it up. This was a prototype for a standalone DVD copier/media player, where an original and blank would be inserted in the trays and it would create a duplicate. A product similar to this was released about a year later, and now it’s all pretty laughably obsolete.

Still, there was some good detail work here (especially the CD drives), so I started restoring it and put some new textures on it. I can’t remember if none of the corners are filleted intentionally, or if Inventor 6 would crash if you created too much geometry. Either way, this whole project could use some fresh case design and re-purposing (Blu-Ray Copier?).

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Solar Arch

May 4th, 2009 — 10:51am

After reading about the Vertical Farm Project, I became interested in trying to design a building with some type of environmental benefit for my final ARTD490 project. I came up with a scalable tunnel/road-covering for rural roads, powered by solar cells, and intended to provide several benefits:

  • Off-grid highway lighting for remote/rural areas, increasing wildlife visibility
  • Supplemental electricity for connected areas
  • Insulation, reducing icing in winter and cooling roadway during summer

The arch design is essentially in compliance with AASHTO Standards for US interstate bridges and passageways, with a clearance over 18 feet and an inside width of 40 feet. Each section is 10 feet long.

Variations on the design include a longer version with lined troughs on each side so topsoil can be packed into the outer supports, increasing its insulation properties and reducing its visibility in naturally pristine areas. Another variation envisions each section connected to another by mag-lev rails, allowing solar energy to be expended deploying a flexible, weatherproof “curtain” between arches in the case of severe storms or emergencies.

With the exception of the solar cells, construction materials are low cost but durable enough for prolonged service. More concept renders below:

Front/Side Perspective View
Additional “Night” View
Draft of Daylight Composite

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Vintage Design

March 28th, 2009 — 7:34pm

Here are a couple things worth looking at.  The first is a collection of NASA’s space colony concept art from the 1970s.  Beautiful, elegant, and imaginative.

View the full set here.

The second is a 1934 prototype motorcycle restored by BMW.  It is pretty much the best-looking bike I have ever seen.

One more shot and a little explanation here.

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Pattern Study

March 22nd, 2009 — 5:30pm

490_02_sized

My second project is a pattern study, working from an original design.  This is my first render that makes use of the MentalRay rendering engine and its extended material library.

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3D Text

March 17th, 2009 — 11:50am

It’s been a long time since I worked with 3D, and my early attempts were always marked by an amateurish aesthetic and lack of design consideration. For my first independent study project, I focused on created a high-resolution, visually rich typographic piece.

Created in 3dsmax, polished in Photoshop.

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GDANIU Wrap-Up

January 22nd, 2009 — 11:29am

gamedevmap

The Game Developers Association of NIU had their first meeting of the year last night.  Here are some of the highlights.

gamedevmap
is an online catalog of major game developers, publishers, and organizations.  It’s an excellent resource for programmers and designers who are looking for employers in their area.  The site is organized with a world map splitting up companies by region. [link]

gotoandlearn() is a video tutorial library for serious Flash developers.  From slider bars to dynamic Flex applications, the videos vary in scope and complexity.  Along with an active forum, this is an essential site for anyone trying to get things done in Flash. [link]

GRAVITY BONE is a fun little indie game based on the Quake 2 engine.  This ‘Nuevos Aires’ spy adventure is populated with quirky, blockhead characters, bright colors, and fantastic music.  It’s free, fun, and funny. [link]

BIT.TRIP BEAT is a new game coming out for WiiWare.  I’d try to explain this piece of sublime 8-bit beauty, but really you should just see it for yourself.

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Mirando (Rough 1)

December 1st, 2008 — 5:50am

I’m finishing up my final project for my 2D Animation course, and wanted to post a bit of what I’ve been working on.  Synesthesia has been a major influence on my work, so for my first major project I wanted to focus on the visualization of sound.

Based on some sketches I drew during the last few years, I created some distinct geometric patterns in Photoshop and animated them using After Effects.  Set to Ratatat’s track “Mirando,” these first 30 seconds use a lot of post-processing effects and filters that make rendering in my chosen resolution (1080i) ridiculously tedious.  So far I’m happy with how it’s turning out, expect much more to come.  I’m hoping to have the piece complete for exhibition at an Ars Nova group show on December 10th.

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Going Live

November 25th, 2008 — 5:54pm

Matanuki.com went online at the beginning of 2006, and until now it has mainly served as a file repository.  While a number of bright new websites have popped up on matanuki subdomains, the root directory has alternated between this bold-faced lie and an empty/broken installation of WordPress.

About the Design

This site is starting with a basic WordPress install, and I’ll be building on that foundation in the coming months.  In order to give it a distinct look and feel, I started with a clean, minimalist, XHTML/CSS theme called Blass2 by design group 1000ff.  Vielen dank, guys.  Expect a lot of changes in the coming months.

A Brief History of Dublyner

I registered the AIM name “dublyner” in junior high school, after the James Joyce novel Dubliners.  I’d like to say there was a deep connection or meaning there, but the truth is I just liked how it sounded.  Later, after actually reading some of Joyce’s works, I decided it was worth keeping.  Dublyner became my online identity.

I’ve started and abandoned several personal sites, including a cheesy Xanga page in 2004 and an empty Blogspot in 2005.  The only blog I ever updated consistently was built into the RoosterTeeth forum.  In 2007, I helped a moderator pull a prank on the creators, generating a bit of havoc that was not well-received.  I was unceremoniously banned and my personal page deleted; only my forum posts remain.  It’s worth noting, I was user #72… of more than 700,000.  As the site blossomed into a social network in its own right, I and many of the older users became troublemakers and elitists.  It’s probably for the best that bridge was burned.

After leaving the RT community, my online presence was limited to Killbam, a small forum run by a high school buddy to help our old gang keep in touch while we were away at college.  I retired the pseudonym, posting with my real first name.  Along with a well-groomed Facebook profile, there’s been little need to branch out and start my own personal site.

Matanuki Gets a Purpose

As I enter the professional world, it’s becoming necessary to create a professional online identity.  This site will document my projects, including freelance ventures, animations, and graphic designs.  The blog will be business-casual: personal, but don’t expect a lot of dick jokes and YouTube videos (unless they’re mine).  I’ll be publishing with my real name, and using the site as an online portfolio.

Dublyner is dead.  Long live Matanuki.

-Tyson

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